Draft Zero: a screenwriting podcast
TV & Film
How can games elevate dramatic scenes?
In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters *other* than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE.
We discuss how games reveal character through competency and decisions, how resources and skills impact the tactics that characters employ, and the difference between referees, rule lawyers, rule makers and rule breakers.
Thanks to Chris Walker for editing this episode.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
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We are @stuwillis, and @chasffisher on twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.
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DZ-90: Setups & Payoffs in Everything Everywhere All At Once
DZ-89: Opening Sequences
DZ-88: Drama in Genre clothing
DZ-87: Keeping Genre fresh
DZ-86: Backmatter - Minimum Viable Product
DZ-85: Choices & Decisions 2 - The Farewell & Wrath of Man
DZ-84: Choices & Decisions 1 - Booksmart
DZ-83: A Very Thematic Stand-up Special!
DZ-82: Dramatising Given Circumstances in Watchmen
DZ-81: Pitch Decks & Look Books - Development Tools 4
DZ-80: Interweaving Timelines 3 - Little Women
DZ-79: Interweaving Timelines 2 - The Social Network
DZ-78: Interweaving Timelines 1 - Destroyer
DZ-77: Backmatter - Prioritising and choosing projects
DZ-76: Spotlight on Sofia Coppola
DZ-75: Fury Road & Visual Storytelling
DZ-74: Midsommar & Folk Horror
DZ-73: Selling documents - Development Tools 3
DZ-72: Theme & The Story Synopsis – Development Tools 2
DZ-71: Treatments & Loglines - Development Tools 1
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