Draft Zero: a screenwriting podcast
TV & Film
How can games elevate dramatic scenes?
In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters *other* than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE.
We discuss how games reveal character through competency and decisions, how resources and skills impact the tactics that characters employ, and the difference between referees, rule lawyers, rule makers and rule breakers.
Thanks to Chris Walker for editing this episode.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
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DZ-51: Antagonists! 3 - vs Nature
DZ-50: Antagonists! 2 - vs Self
DZ-49: Antagonists! 1 - vs Humans
DZ-48: One-Shot - Blade Runner 2049 – Agency vs Choice
DZ-47: Backmatter - A Lost Jedi, White Knighting, and Writers-On-Set
DZ-46: Structure & Point of View
DZ-45: Arguments of the Scene
DZ-44: Marvel - First Acts and Establishing Characters
DZ-43: Driving Sequences - Character and Plot Intensity
DZ-42: One-Shot - Split, Character Worldview & Macro POV
DZ-41: Theme and Worldview
DZ-40: Tactics and Scenes
DZ-39: Backmatter - Hitting LA, Receiving Feedback, and a Roguish One
DZ-38: Excelling at Exposition (Part 2)
DZ-37: Excelling at Exposition (Part 1)
DZ-36: Backmatter - Time Risk and Fixing Movies
DZ-35: Driving Characters or Character Driven?
DZ-34: Game of Choices - Decision Making and Character Implications
DZ-33: Protagonist vs Hero - Dawn of Character Function
DZ-32: High-Tension Sequences
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