Nice Games Club - a gamedev podcast!
Leisure:Video Games
Quinn K joins the clubhouse to break down their IGF-nominated game "An Outcry." Your nice hosts learn about choosing your own limitations, the Haunted PS1 scene, and how much playtesting is still not enough playtesting.
Postmortem: "An Outcry" An Outcry - Quinn K, itch.ioRPG Maker 2003Oulipo: freeing literature by tightening its rules - Andrew Gallix, The GuardianDogme 95 - Movements in FilmHuanted PS1 Demo Disc 2021 - itch.ioThe Shrike (ship) - Memory AlphaQuinn KGuest External link ItchTumblrPatreonNice Thinking: "A Local Indies Tournament"
Teaching Gamedev to Young People, Again! (with Chris Totten)
Teaching Gamedev to Young People (with Truman Simpson)
"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)
Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)
Nice Games Jam: "Blame the Cat! (with Monica Fan)"
Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)
GDC 2022 Special (Part 2)
Work Weeks (with August Brown)
Nice Thinking: "Games With Your Dogs"
GDC 2022 Special (Part 1)
"Source code is viewable." Building Assets and Plugins; Ink Engine
Visual Coding (with Alina Matson)
“Done enough.” Milestone Builds; Wikis and Guides
Game Dev London does Nice Games Jam
"I got all the moons." Games You Get for Free; Joy vs. Fun
"Additional things and stuff."
Nice Thinking: "Sledgehammer Bride" [Nice Replay]
Building Blocks of Design (with Osama Dorias) [Nice Replay]
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