In this LevelUp episode, Melissa sits down with our very own maestro of creatives Dan Greenberg, Chief Design Officer at ironSource. They talk AI image generation, what it is, how it can be used now, and what it needs to truly change the game.
Jam City | How to Secure an IP for Your Mobile Game
Tactile Games | The Evolution of Puzzle Games
Random Logic | How to Monetize and Advertise Word Games
Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing
Miniclip | The Future of Programmatic Mediation
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design
ironSource | The Next Generation of Designing Interactive Mobile Ads
Gram Games | User Acquisition for Mobile Games
Zeptolab | Balancing Ad Monetization with User Experience
Kolibri Games | How To Make An Idle Game: Idle Game Design
Pixelberry | The Social Impact of Gaming
Gram Games | Setting Company Culture as a Business Imperative
GameIS | Building Great Game Communities
Nexon | Bridging East and West in Gaming
Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends
Kongregate | The Monetization and Marketing Loop
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role
Space Cats Peace Turtles