Charlie Cleveland joins Dirk and David to discuss his work on the underwater survival game Subnautica–an indie hit and a standout in the genre. The trio talk about the game’s somewhat unusual theme and the difficulties of making a game set underwater. They also talk about how that theme helped influence the game’s mechanics and continually reinforced the core design pillar for the game: thrill of the unknown. Finally, Charlie takes some time to talk about the early access process, aspects of the game that got cut, and a little discussion on the game’s frosty followup title, Subnautica: Below Zero.
#278 Listener Questions June 2022
#277 Diving into Cards as a Crossroads
#276 Round Table on Market Considerations for Game Themes
#275 Diving Into Card-focused Adaptations and Expansions
#274 Damon Stone Talks Liberation Haiti
#273 Dave Scott Talks Everyday Heroes
#271 Lauren Ino Talks The Season
#270 Listener Questions January 2022
#269 Joseph Kelly Talks Molly House
#268 Sherria Ayuandini Talks From Darkness to Light
#267 Crowdfunding on Kickstarter with Anya Combs
#266 Banana Chan Talks Suburban Consumption of the Monstrous
#265 Round Table on Past Projects and Untapped Potential
#264 Will Thompson Talks Winter Rabbit and PaleoVet
#263 Old World: Sorting Through Feedback
#262 Diving into Co-op Card Games with MJ Newman
#261 Jesse Howard Talks Hype Tag
#260 Diving into LCGs with Andrew Navaro
259 Diving Into Cards as Components
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