Dirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle’s newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the quantum ogre, and how to utilize elements of randomness within a story-driven experience.
#77: Prototyping
#76: The Inside Scoop
#75: Infinite Loop
#74: Procedurally Chaotic with Julian Gollop
#73: MMOs, RPGs, and Pathfinder with Ryan Dancey
#72 Playtesting
#71: Intuitive Design. With Harrison Pink.
#70: A Roman Farewell
#69: Players as Designers
#68: Transparency
#67: Game Phases & Pivots
#66: Diplomacy in At the Gates
#65: Real-Time. With Geoff Engelstein
#64: Conflict
#63: Theme
#62: Cheating
#61: Don’t Starve. With Kevin Forbes
#60: End-of-Year Spectacular 2013
#59: Race for the Galaxy. With Tom Lehmann
#58: Death in Games
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