Nice Games Club - a gamedev podcast!
Leisure:Video Games
Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again?
We get into all of it, from the original announcement on September 12th, to the "open letter" update and "fireside chat" on September 22nd. Your nice hosts are joined by special guest and "Unity Insider" Freya Holmér, who offers some additional context and much-needed clarity about the events of the last 10 days.
"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]
The Logistics of Moving On (with Zach Barth) [Nice Replay]
Cheating (omnibus edition)
Nicest of 2023
Creative Career Paths (with Will Bredbeck)
Nice Games Jam: "The Loft"
"Am I making a joke?" Debug Functionality; Polish
Scoping for Your Project (with John Donkin and Rob Donkin)
Game-based Learning (with Jennifer Javornik)
Serious Play Conference Special
Megagames (with Trenton Greyoak)
"Smarter, more evolved." Polymorphism; Save Scumming
Horror Games 201 (with multiple guests)
"The opposing metric of jank." Composition over Inheritance; Elegance
Horror Games 101 (with multiple guests)
"Sweet, sweet Toronto sounds." Completionism; Educating Intuition
Much Ado About Unity (with Freya Holmér)
Working on a Bigger Team (with Julia Keren-Detar)
Nice Games Jam: "Cat Time"
"Stephen, explain this." Grind; Emphasizing Uniqueness
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