Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this week's roundtable, Ellen needs help with ALL the things. Stephen and Mark offer advice on where to find people who can help, and discuss some of the hidden challenges of expanding one's team. Later, Stephen challenges everyone to think about how games can do a better job of implementing companion characters. Also, some host backstory tidbits, weird horse names, and (of course) a bit about Glom.
"To whom it may concern." Ethical Consumption; Grind [Nice Replay]
Nice Games Jam: "Glom" [Nice Replay]
“My face is over here.” Special In-Person Special [Nice Replay]
Therapeutic Games (with Adam Davis) [Nice Replay]
"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]
Nicest of 2021
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)
"Gamedev is jazz." Player Count; Hidden Information
"Maximum Whooo!" Learning to Use Tools; Co-Op Games
“The different beams I can do.” Power-ups; Franchises
Early Access (with Sami Sati and Erick Sati)
"..." Debugging; Silent Protagonists
Nice Thinking: "Sledgehammer Bride"
"Oh is that Rugrats?" Relaxing Games; Commitment
"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice
"The drama of the reveal." Prototypes; Game Shows
"Forged by that experience." Frustration; Meetings
"Godot! God-ot? Godot." Learning a Game Engine; Guns
Nice Thinking: "The New Clubhouse"
Star Trek games (from Enterprising Individuals)
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