Ian Mackenzie shares the history of elm-geometry, elm-units and elm-3d-scene, and how he hopes to one day see them used to design a world-championship-winning robot – or a skyscraper.
Thank you to our sponsor, Culture Amp.
Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!
Recording date: 18 Mar 2020
Guest00:00:00 Intro and sponsors
00:01:05 elm-geometry and elm-3d-scene
00:02:02 How Ian got into Elm
00:19:18 API design lessons from elm-geometry
00:30:37 elm-3d-scene
00:37:46 Ambient lighting
00:44:50 Transparency and graphics programming hacks
00:46:50 Real-world vs screen units
00:48:23 Creating a generic framework
00:49:55 What's left before 1.0
00:53:37 Using elm-3d-scene today
00:55:02 Thankyous & Outro
Elm Town 37 - Upgrading to Elm 0.19 with Luke Westby & Richard Feldman
Elm Town 36 - The Risk of Elm with Dhruv Dang
Elm Town 35 - Herzog Drei with Francesco Orsenigo
Elm Town 34 - Generative Art with Xavier Ho
Elm Town 33 - Ports Again with Murphy Randle
Elm Town 32 - Randomness with Chandrika Achar
Elm Town 31 - Line Charts with Tereza Sokol
Elm Town 30 - Accessibility with Tessa Kelly
Elm Town 29 - Knode.io with Jim Carlson
Elm Town 28 - elm-paginate with Jeff Schomay
Elm Town 27 - Murphy Randle's Story
Elm Town 26 - Swedish and Norwegian News with Noah Hall
Elm Town 25 - The Evolution of an API, Part 2, with Richard Feldman
Elm Town 24 - Wonktonk with Jonathan Fishbein
Elm Town 23 - The Evolution of an API
Elm Town 22 - How Do I Write JS in Elm?
Elm Town 21 - Ellie!
Elm Town 20 - Spotlight on Ossi Hanhinen
Elm Town 19 - Learning with Josh Robertson
Elm Town 18 - Spotlight on Mario Rogic
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