Nice Games Club - a gamedev podcast!
Leisure:Video Games
(Some of) your nice hosts went to Origins Game Fair last week! Aside from taking in the show and learning more about the world of board games, they were there to attend the launch of their card game Glom. But before they went, they talked about the state of the next card game they're working on (and working on pitching to publishers), Dogpile!
E3 2019 Special
Nice Games Jam: "Rules"
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Narrative Design (with Beth Korth)
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
“Once more with feeling!” Scoring Systems; Lives and Continues
“It’s time for Gex.” Nice Games Bulletin
Nice Games Jam: "Blob Ball"
“When two colors of paint really love each other…” Video Game Events; Color Theory
“Three-headed monster.” Resource Management in Games; Boss Battles
“I had a tiny violin around here somewhere…” Nice Games Bulletin
"Does this game mechanic spark joy?" Team Building; Game Identities
GDC 2019 Special
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Developer/Publisher Relations (with August Brown)
"Let Reggie get back to work." Fanbases; Game Design Balance
"It's Black History Month, y'all!" Audio Basics; Representation in Games
"But other developers made it." Nice Games Bulletin
Nice Games Jam: "The Blizzard of Whatever Year That Was"
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
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