In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Ludology Episode 196 - Word Up
GameTek Classic 195 - Ritual
Ludology Episode 195 - Value Added
GameTek 194 - The Hanabi Challenge
Ludology Episode 194 - Lifting the Fog
GameTek Classic 193 - Merchant of Venus
Ludology Episode 193 - Lean and Mean in 2019
GameTek Classic 192 - Ties
Ludology Episode 192 - Loops I Did It Again
GameTek Classic 191 - Schelling
Ludology 191 - The Life of the Party
GameTek Classic 190 - Ameritrash
Ludology Episode 190 - Diabolus in Ludica
GameTek Classic 189 - I Cut, You Choose
Ludology Episode 189 - Missing Selinker
GameTek Classic 188 - Eurogames
Ludology Episode 188 - Unique as a Snowflake
GameTek Classic 187 - Games for the Really, Really Smart
Ludology Episode 187 - Balancing Act
GameTek Classic 186 - Black Morn Betrayal
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