In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
GameTek Classic 161 - The Inciting Incident
Ludology 161 - What's the Story, Morning Glory?
GameTek Classic 160 - Uno
Ludology Episode 160 - Law and Order
GameTek Classic 159 - High Stakes RPS
Ludology Episode 159 - Getting Out Scott Free
GameTek Classic 158 - Opration
Ludology Episode 158 - Gen X
Ludology Episode 157 - Come Scale Away
GameTek Classic 156 - Alpha Go
Ludology Episode 156 - Surprise!
GameTek Classic 155 - Mystery Rummy
Ludology Episode 155 - Model Citizen
GameTek Classic - 154
Ludology Episode 154 - Leave Me Alone!
GameTek Classic 153 - Arkham Horror
Ludology Episode 153 - Tie One On
GameTek Classic 152 - Spoilsport
Ludology Episode 152 - The Better Angels Of Our Nature
GameTek Classic 151 - Risk
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