In digital games, the idea of a high score table dates back to the 1970s and 80s. Yes, you would eventually run out of lives or credits and therefore lose a console game, but beating your own or someone else's highest point score was much more important. Finishing a game and beating the last boss monster was not really a thing. Many digital games didn't even have an ending as such. They just got more and more difficult. So the question is, if something similar is also possible for analogue games.
Read the full article here: https://tabletopgamesblog.com/2022/12/13/victorious-losses-games-without-loss-or-victory-condition-topic-discussion/
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