In digital games, the idea of a high score table dates back to the 1970s and 80s. Yes, you would eventually run out of lives or credits and therefore lose a console game, but beating your own or someone else's highest point score was much more important. Finishing a game and beating the last boss monster was not really a thing. Many digital games didn't even have an ending as such. They just got more and more difficult. So the question is, if something similar is also possible for analogue games.
Read the full article here: https://tabletopgamesblog.com/2022/12/13/victorious-losses-games-without-loss-or-victory-condition-topic-discussion/
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A Fake Artist Goes to New York (Saturday Review)
An Ode to Friends (Topic Discussion)
Ahoy (Saturday Review)
Evergreens - games I'll always play and never sell (Topic Discussion)
Village Rails (Saturday Review)
Risky games - playing to win vs taking risks (Topic Discussion)
The Spill (Saturday Review)
Solitary Happiness - multiplayer solitaire games' popularity (Topic Discussion)
Cake of Doom (Saturday Review)
Serious hobbies - "serious" gamers and the mainstream (Topic Discussion)
Vast: The Mysterious Manor (Saturday Review)
Family Game Time - games that are great for all the family (Topic Discussion)
PotionSlingers (Saturday Review)
Digital Supplements - a look at digital accessories for board games (Topic Discussion)
Powerline (Saturday Review)
Repetitive Variety - a game doesn’t have to be different every time (Topic Discussion)
Red Rising (Saturday Review)
Digital analogues - synergies between board and video games (Topic Discussion)
Pingyao: First Banks of China (Saturday Review)
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