What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?
Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.
Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.
Tune in to hear Paul’s advice for dealing with cheating in game development!
Topics discussed in this episode:
Why people cheat
How to reduce cheating
What defines cheating
Why you need to understand your product
Real examples of cheating solutions
How players view the volume of cheating
Paul’s advice to address cheating
Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU
Paul Chamberlain's Twitter: https://twitter.com/arkem
New Avalon Studios Twitter: https://twitter.com/NewAvalonGames
Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
EP61: How to Get Promoted in Game Dev
EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
EP59: Should You Be a Servant Leader in Game Development?
EP58 Why Your Favorite Games Are Getting More Expensive to Make
EP57 Addressing the Real Issues of Today's Games Industry
E56 Solving Despair and Burnout in Game Development with Greg Street
E55 How to fix the Friction Between Creative Directors & Producers
E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
E53 How Often Should You Release in Game Dev with Josh Thaler
E52 How to do User Research in Game Dev with Steve Bromley
E51 How to Spot a Great Product Manager with Paul Gebel
E50 How to Launch a Live Service Game with Serge Knystautas
E49 How to Solve Communication Problems at Your Game Studio
E48 Why Agility in Game Dev Is Failing Your Team
E47 The 3 Skills You Need to be a World-Class Game Producer
E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them
E45 How to Become an S-Tier Manager in Games
E44 How to Build Your Game Better in a Live Service World
E43 Why You're Struggling with Collaboration with Jim Benson
E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife
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