What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?
Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.
Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.
Tune in to hear Paul’s advice for dealing with cheating in game development!
Topics discussed in this episode:
Why people cheat
How to reduce cheating
What defines cheating
Why you need to understand your product
Real examples of cheating solutions
How players view the volume of cheating
Paul’s advice to address cheating
Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU
Paul Chamberlain's Twitter: https://twitter.com/arkem
New Avalon Studios Twitter: https://twitter.com/NewAvalonGames
Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
E41 How a Toxic Relationship Between Publishing and Game Dev is Hurting Us All with Joel McGinnis
E40 How to Make Tough Decisions Fast in Game Dev with Linda Fane
E39 How to Drive Real Change as a Game Producer with Leslee Sullivant
E38 How AI Can Help You Lead Game Dev with Bill Frischling
E36 Work Systems: How to Build Process that Leads to Better Results
E35 How to Create a Reliable Game Roadmap: Managing Uncertainty, Risk, and Team Readiness
E34 Why You Need to Be Aware That Games Are Big Business (and What Can Go Wrong) with Susan Cummings and Ryan Scott
E33 How to be a Master of Web3 Gaming Debates: Susan Cummings & Ryan Scott Share Key Insights
E32 How to Convince The Leaders Above You to Support Your Change
E31 How to Keep an Open Mind During Difficult Times with Joseph Kim
E30 How to Estimate Accurately Without Burning Trust or Your Team
E29 Ideation, Pre-production, and Production: How to Lead During the Different Phases of Game Development
E28 How to Lead and Collaborate in a Remote World
E27 Remote Work Exposed: A Deep Dive into the Pros, Cons, and Controversies
E26 How to Build Trust as a Leader with Zach Blitz
E25 How to Build a Games Studio That Delivers the Promise of the "Dream Job" with Josiah Kiehl
E24 How to Get a Job in Game Development
E23 How to Handle Layoffs as a Leader with Sophie Vo Part 2: The Breakdown
E22 How to Handle Layoffs as a Leader with Sophie Vo Part 1: The Story
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Dear Dwyery
Fallout Lorecast - The Fallout Video Game & TV Lore Podcast