Tim Fowers, a guest on the show in 2016, returns to talk with Dirk and David about designing heist games. He discusses the thematic and mechanical design decisions made in both the original game as well as his upcoming sequel. Other topics include hybrid games, sequels versus expansions or new editions, and the burgeoning Tabletop Network Conference.
#258 Cole Medeiros Talks Stardew Valley: The Board Game
#257 Diving Into Card Games
#256 Listener Questions June 2021
#255 First-time Designer Skye Larsen Talks Paperback Adventures
#254 Round Table on Representing Unique Player Stories
#253 Diving Into MOBA Wild Rift with Brian Feeney
#252 Board Game Production and Operations with Nicole Cutler
#251 David McDonough Supports the Player’s Story
#250 Alisha Thayer Uses Exceptions in Design Systems
#249 Diving into MOBA Changes and Updates
#248 Listener Questions October 2020
#247 Tabletop Game Development with Brenna Noonan
#246 Omari Akil Talks Rap Godz
#245 Listener Questions August 2020
#244 Round Table on Matching Player Expectations
#243 Rob Daviau Minimizes Ongoing Negative Effects
#242 Molly Johnson Talks Point Salad
#241 Diving into MOBA Perspectives and Problems
#240 Ryan Scott Aims for Balanceable, Not Balanced
#239 Listener Questions May 2020
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