In this episode, we discuss the renaissance in TTRPGs since Wizards of the Coast alienated the community with last year’s pricing and royalty shenanigans. Creators are now going in new directions like Critical Role’s d12-based game Daggerheart, romance-driving TTRPGs, and Chaosium’s game design challenge that encourages creators to build new games they retain the rights to. Also, AI DMs. Because who wanted improv in their game sessions anyway?!
Tavern Watch is our podcast devoted to tabletop roleplaying games brought to you by the people behind the Blizzard Watch and Lore Watch podcasts.
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What WoW could learn from Diablo Immortal’s battle pass system
Will every game get a battle pass now?
Wrath Classic launch and what’s next for Classic servers
Tavern Watch Plays Weirs 08: Battling an Elder Brain Dragon for fun and profit
Ben Brode talks card apps, catchy rap, and Marvel Snap
What to expect from One D&D
Is Wrath Classic’s massive mega-realm migration working?
Tavern Watch Plays Weirs 07: Missing vital organs is never a good sign
Activision-Blizzard titles are coming to Xbox Game Pass
Tavern Watch Plays Weirs 06: Getting into a jam with Ochre Jellies
Winter is coming with the launch of the Wrath Classic pre-patch
Wizards of the Coast announces One D&D and we lose our minds
Singing the WoW Mobile Auction House blues
New Dragonflight talents, the Wrath Classic launch, and D&D in outer space
Our hopes and fears for the new Dragonflight talent system
Dragonflight alpha phase 3 brings new content and talent trees
Tavern Watch Plays Weirs 05: How to train your Kobold in three easy steps
WotC’s Greg Tito on Radiant Citadel, diversity, and the new D&D movie
All about that WoW Dragonflight alpha
Tavern Watch Plays Witchlight 08: In which a Patreon supporter crashes the campaign
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