In this episode, we discuss the renaissance in TTRPGs since Wizards of the Coast alienated the community with last year’s pricing and royalty shenanigans. Creators are now going in new directions like Critical Role’s d12-based game Daggerheart, romance-driving TTRPGs, and Chaosium’s game design challenge that encourages creators to build new games they retain the rights to. Also, AI DMs. Because who wanted improv in their game sessions anyway?!
Tavern Watch is our podcast devoted to tabletop roleplaying games brought to you by the people behind the Blizzard Watch and Lore Watch podcasts.
Hosted on Acast. See acast.com/privacy for more information.
How could WoW implement a successful dual-class system?
How will Blizzard’s new game studio acquisition impact Dragonflight?
Are changes to Wrath Classic making it not so classic?
Tavern Watch Plays Witchlight 07: Seeking sanctuary in the Soggy Court
Dragonflight pre-order, price increase, and 2022 release date
Our favorite games announced at Summer Game Fest 2022
Dragonflight talents, Diablo Immortal impressions, and Star Trek debates
WoW patch 9.2.5 brings cross-faction play
How to make combat encounters fun for everyone in your TTRPG
Tavern Watch Plays Witchlight 06: In which our intrepid party raid wipes to the sound of bagpipes
We welcome our new mobile game overlords
Where does WoW Classic's Season of Mastery go from here?
That Warcraft Arclight Rumble mobile game announcement
What exactly is a mid-range class in WoW?
Tavern Watch Plays Witchlight 05: Bavlorna Blightstraw’s bog, bullying brigands, and busted balloons
All about that WoW: Dragonflight expansion announcement
Did we leave the Shadowlands better than we found it?
Tavern Watch Plays Weirs 04: The great baby emerald dragon rescue operation
Game recommendations for your WoW breaks
Tavern Watch Plays Weirs 03: This is what happens when you deck many things
Create your
podcast in
minutes
It is Free
My Slice of Life
Survival Horror Podcast
Classic Gaming Brothers
Harry Potter Audiobooks!
Critical Role