Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna’s career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being one’s own, one page games, and the absence of sex as a theme or topic.
#57: Stepping Back, Goals & Pacing
#56: ‘SeaFall’ & Legacy Design. With Rob Daviau
#55: Sharing Game Design Ideas
#54: Ploy, Race for the Galaxy & Hansa Teutonica
#53: Mohawks & Martians. With Soren Johnson
#52: Meet the TGDRT Crew
#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds
#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier
#49: How to Teach Games
#48: X-COM & Tactical Games. With Julian Gollop
#47: AtG Playtest, Agricola & More
#46: Theme, Mechanics & Fun
#45: Tabletop & Digital Design. With Ed Beach
#44: Competition, Endgames & Updates
#43: Randomness
#42: King of Dragon Pass. With David Dunham
#41: Paradox Games, Poker and AI
#40: Multiplayer
#39: Skyward Collapse, AI and Business. With Chris Park
#38: Polish, Penalties & Updates
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