Nice Games Club - a gamedev podcast!
Leisure:Video Games
Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more. Ellen reports on her experiences in the city and at the conference, and shares some clips from conversations she had with some speakers at Serious Play. Also, Stephen and Mark talk about the weather.
(Note: There were some audio issues with the recordings taken on-site at the conference. We've done our best, but it's not great. Our apologies!)
Working on a Bigger Team (with Julia Keren-Detar)
Nice Games Jam: "Cat Time"
"Stephen, explain this." Grind; Emphasizing Uniqueness
Getting Things Going (with Rick Stemm)
"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games
Leadership (with Frani Esquenazi)
Cheating, Part 2
Writing for Games (with Anna C Webster)
"Salt, in everything?" Player Motivations; Copying Others
Postmortem: "An Outcry" (with Quinn K)
"Ask your friends." Finding Help; Companion Characters
The State of "Dogpile!"
"What's a little grand larceny?" Licensing; Cheating, Part 1
Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"
"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage
Unreal Engine for Indies (with Zack Gilbertson)
Nice Games Jam: "Chaos Canyon"
Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)
"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation
The Taxonomy of Horse Games (with Alice Ruppert)
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