Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.
#258 Cole Medeiros Talks Stardew Valley: The Board Game
#257 Diving Into Card Games
#256 Listener Questions June 2021
#255 First-time Designer Skye Larsen Talks Paperback Adventures
#254 Round Table on Representing Unique Player Stories
#253 Diving Into MOBA Wild Rift with Brian Feeney
#252 Board Game Production and Operations with Nicole Cutler
#251 David McDonough Supports the Player’s Story
#250 Alisha Thayer Uses Exceptions in Design Systems
#249 Diving into MOBA Changes and Updates
#248 Listener Questions October 2020
#247 Tabletop Game Development with Brenna Noonan
#246 Omari Akil Talks Rap Godz
#245 Listener Questions August 2020
#244 Round Table on Matching Player Expectations
#243 Rob Daviau Minimizes Ongoing Negative Effects
#242 Molly Johnson Talks Point Salad
#241 Diving into MOBA Perspectives and Problems
#240 Ryan Scott Aims for Balanceable, Not Balanced
#239 Listener Questions May 2020
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