Nice Games Club - a gamedev podcast!
Leisure:Video Games
This week, Stephen and Ellen catch up with Mark about his (and Dale's) trip to GenCon. There is a happy minor Glom update, and then it's down to business. What's grind? What purpose does it serve, and what are the mechanics of it? Your nice hosts attempt to come up with some definitions & guidelines—you decide whether they succeed. And feel free to share your opinions on Discord :)
Business Speak (with Tiffany Otto)
"Not like Beauty and the Beast." Fail States; Worldbuilding
200th Episode Special: Bonus Content
"A Spark Plug." 200th Episode Special
"Random hilarious nonsense." Games for Young Children; Comedy in Games
Gamedev in Kenya)
Nice Games Jam: "Roboston! (part 2)"
Game Audio Tools and Workflows (with Chel Wong)
"Human, play Dom-jot?" Games in Other Media; Online Play
Impostor Syndrome (with Heather Gartner)
Media Influences (with Xalavier Nelson Jr.)
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
"Claps in the chat." Online Events; Documentation
Programming VR Games (with Jonathan Jennings)
Last-minute promo: We're LIVE tonight on Twitch!
Evil Games Club 5!
Indiedev During the Pandemic (with Glen Henry)
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
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