Nice Games Club - a gamedev podcast!
Leisure:Video Games
In the second installment of your nice hosts' discussion about cheating in games, we talk about the nature of cheating in contemporary video games: what it looks like, what factors shape it, and how worried we gamedevs should be about it. Yeah, we had so much to say about cheating that we couldn't fit it into one episode. Can we fit it into two? Also, Mark skips the punctuation, Stephen is excited, and Ellen quits a game.
YouTube videos
17 Video Games That Roast Cheaters - Top 5 Gaming, YouTubeGDC 2021 Fair Play Summit: Tackling Cheating in Gaming - GDC, YouTubeGDC Europe 2015: How DayZ Deals with Cheaters - GDC, YouTubeGDC 2018 Robocalypse Now: Using Deep Learning to Combat Cheating in CS:GO - GDC, YouTubeGetting Things Going (with Rick Stemm)
"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games
Leadership (with Frani Esquenazi)
Writing for Games (with Anna C Webster)
"Salt, in everything?" Player Motivations; Copying Others
Postmortem: "An Outcry" (with Quinn K)
"Ask your friends." Finding Help; Companion Characters
The State of "Dogpile!"
"What's a little grand larceny?" Licensing; Cheating, Part 1
Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"
"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage
Unreal Engine for Indies (with Zack Gilbertson)
Nice Games Jam: "Chaos Canyon"
Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)
"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation
The Taxonomy of Horse Games (with Alice Ruppert)
"I love it when you kinda agree." Endings; Lusory Attitude
Nice Games Jam: "Pothole Run"
"One size bigger and red." CSS; Skill Trees
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