Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this episode your nice hosts chat with Anna C. Webster lead writer on The Foglands, and her cat Montezuma. Anna talks about how writing for games is different than writing for other medias, including making decisions on what options the player can make (you can never let your player do anything because scope), and writing for players that role-play as the character vs. wearing the character's costume as yourself. And the importance of frequent Narrative Reviews and getting together with other teams to talk about how new elements feel.
Stephen's journey in this episode takes him from declaring that writing is hard to being encouraged and pledging to write for the his next games jam project (Ellen will be coding in Godot).
Writing for Games IRLNarrativeAtmospheric sci-fi western roguelike The Foglands launches on PS VR2 this year - Derek O'Dell, Playstation BlogThe Foglands - SteamTools for Game Writing
Confluence - AtlassianScrivenerInk - Inkle StudiosTwine - TwineryArticyBitsyAnna C WebsterGuest Anna C Webster is a writer and narrative designer. She is lead writer on The Foglands. External link WebsiteTwitter"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
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"Today’s the day that I screw things up." Pre-production; Idle Games
Nice Games Jam: "StorySlide (with Osama Dorias)"
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
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"Always be the banker." Broken games; Support Systems
Nice Games Jam: "Dogpile! (part 2)"
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The State of VR in 2022 (with Andrew Eiche)
Nice Games Jam: "Dogpile!"
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"No referees?!" Curling; Off-Ramps
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Nice Thinking: "A Local Indies Tournament"
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