Board game designer Julio Nazario joins Dirk and David to talk about his success in publishing a variety of distinct games in a relatively short amount of time. The trio talk about the vertical, 3D elements of Ctrl and Holi: Festival of Colors, and then the conversation turns to how layering mechanics makes Dulce a deeper game with a shorter playtime. Then a detailed discussion on pitching to publishers eventually leads to an explanation of Julio’s game Borikén: The Taíno Resistance.
#298 Tchia with Phil Crifo
#297 Gerson Da Silva Talks Kingdom Rush
#296 Listener Questions
#295 Kingdoms and Castles with Lion Shield Studios
#294 Worldbuilding with Kaitlin Tremblay
#293 Interview with Mark Rosewater
#292 TGDRT Roundtable With Dirk and David
#291 Tana Tanoi Talks Mini Motorways
#290 Sustainability in Games with Carlos Flores and jess Metheringham
#289 AI and Generative Content with Matt Kim
#288 Augmented Reality in Games with Graham Moore
#287 Diving Into Cards With Rob Daviau
#286 Listener Questions February 2023
#285 Round Table on Knowing “When”
#284 Fertessa Allyse Talks Book of Villain
#283 Nikki Valens Talks Artisans of Splendent Vale
#281 Diving into Cards as a Simplifier
#280 Bianca Canoza Talks ARC
#279 Dominique Dickey Talks Plant Girl
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