Welcome to Dev Game Club, where this week we continue our series on Dwarf Fortress. We talk about working on a thing for a long time, the refinements of the latest version, and a host of other small issues. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
Several hours of the latest version of the game
Issues covered: rendering different glyphs, working on a thing for twenty years, the historical record, preservation, iteration, a game of saying yes, being able to leverage systems to other purposes, adding to the interface, modernizing their UI, experimentation and direction, setting goals, greater clarity, when a dwarf can't do a thing, doing more planning due to exposure to the systems, intuiting where things should go in relation to one another, the presentation of UI, the depth of the emotional state of the dwarves, world generation and fantasy elements, amount of space determining how dwarves will act, hotkeying to views, elevation levels of the world, planning ahead, the responsiveness of the dwarves, increased tick rate and the way it impacts play, communicating state of what the dwarf is up to, how the game might do on Steam, the appeal of life simulation games, emergent stories, a child playing with the trash, adding dialog for trade, giving goals or quests without a quest system, making a thing out of the trade panel, the tradeoff of fidelity and simulation, the benefits of Moore's Law, games we have a hard time playing now, liking problematic things, the sign that a thing is a problem from another's perspective, simple mechanics that work, increasing the fun.
Games, people, and influences mentioned or discussed: Monkey Island, Grim Fandango, Halo, World of Warcraft, APEX Legends, Fortnite, SimCity, Lynx, Lexis-Nexis, DOS, Linux/Unix, Emacs, Indiana Jones and the Temple of Doom, Minecraft, Populous, Civilization, RimWorld, The Sims, Will Wright, DOOM (1993), Cities: Skylines, Fallout, Farmville, Skyrim, Flight of the Conchords, Colin Tougas, GTA III, Pokemon Red/Blue, Hideo Kojima, Metal Gear Solid, Dragon's Lair, Tron, Death Stranding, Jarkko Sivula, Rogue, Dark Souls, RPG Maker, Unity, Godot, Uncharted, Mainichi, Mattie Brice, Microsoft Powerpoint, Sierra On-Line, Kirk Hamilton, Aaron Evers, Mark Garcia.
Next time:
The Steam Version
Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
DevGameClub@gmail.com
DGC Ep 227: Populous (part two)
DGC Ep 226: Populous (part one)
DGC Ep 225: Phoenix Wright Ace Attorney (part three)
DGC Ep 224: Phoenix Wright, Ace Attorney (part two)
DGC Ep 223: Phoenix Wright, Ace Attorney (part one)
DGC Ep 222: SWRC Bonus Interview with Jeremie Talbot
DGC Ep 221: SWRC Bonus Interview with Two Surprise Guests
DGC Ep 220: SWRC Bonus Interview with David Bogan
DGC Ep 219: SWRC Bonus Interview with Greg Knight and Paul Pierce
DGC Ep 218: SWRC Bonus Interview with Harley Baldwin
DGC Ep 217: SWRC Bonus Interview with David Collins and Jesse Harlin
DGC Ep 216: Republic Commando (part three)
DGC Ep 215: Republic Commando (part two)
DGC Ep 214: Republic Commando (part one)
DGC Ep 213: Animal Crossing: New Horizons Bonus
DGC Ep 212: Animal Crossing (part four)
DGC Ep 211: Animal Crossing (part three)
DGC Ep 210: Animal Crossing (part two)
DGC Ep 209: Animal Crossing (part one)
DGC Ep 208: World of Warcraft (part four)
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