Today im joined by Dr Ryan Kelly, a Clinical Psychologist and co-founder of G33KS like us, which we talk about in this episode and how the idea of using self confessed "geekery' can help us as practitioners to connect with our clients and how many of us use computer games and science in order to do this.
Ryan speaks with great eloquence about the video game debate, bias in research and how this can be tweaked using certain statistical measures and then how this can be reported.
Why research questions can be 'loaded' and how this can be used to reported to the general public.
We look at how to disseminate research effectively and with a human touch and how there is a move to do this by a number of professionals.
Then we move over to the work of Geek therapy, and around therapeutic live gaming such as Dungeons and Dragons (D&D) and how this helps parents understand the world of their child, also with Aspie young people allows the young people to socialise and build skills with and around each other. How this is not a 'new fact' to table top players of these games.
I have to mention Goat Simulator as one of the funniest games that I have ever played and to have Ryan talk about this was a fantastic moment, you really do need ton play it to get it
Geeks like us can be found here: https://www.g33kslikeus.com/
Ryan can be found on twitter @DrRKelly
Enjoy
Send in a voice message: https://anchor.fm/cath9/messageComputer games and therapy, what MH workers need to know
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Digital Nutrition- Healthy habits for children and parents too!
Online Presentations - Real Self or imagined?
Digitally Distracted Parents. Why attachments and play matter
Restricted development and/or play, Children's brains, beliefs and a why
An adult speaks about Doki-Doki shock and using this as a good normalising intervention
Revenge Porn- what is it if it’s not a sexual offence?
Cyber Warfare, mythology to poetry- a metta perspective?
The shadow side of human nature - Dark, Hidden or Deep; where the web is spun?
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Violent Video games- what's the problem? Maybe not as much as you think?
"Cyber, Warfare, and the Future of Ethics"
Cyber trauma update
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