Mage is an intimidating game to run, so besides the rules, what to keep in mind when you start? Simon from Walking into Shadow and Terry talk recommendations to get a game a Mage that won't fall apart in one sitting.
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Hellblazer
Fiasco
Band of Blades
Beating the Plot
Hamlet's Hitpoints
--- Send in a voice message: https://podcasters.spotify.com/pod/show/mage-the-podcast/messageTomes of Magick: The Quick and the Dead
Bards, Bog Mummies, and Book of Days with PookaG
Tomes of Magick: Mummy Second Edition
Explaining Mage to New Players with Jen Peters (Fixed)
Tomes of Magick: A World of Darkness: Mummy
Idea Generation Methods for Mage
Tomes of Magick: Project Twilight
Matching Effect to Paradigm with Satyros and Walking into Shadow
Tomes of Magick: Dark Ages and Sorcerers Crusade Q&A
Chaos, Carnivals and Clowns - The Midnight Circus
Mage at 30: The First Year of Supplements with Satyros Phil Brucato
Missions, Mysteries, and Magick: Paranormal Investigation in Mage
Tomes of Magick: Blood-Dimmed Tides
Desperation, Drive, and Despair: Using Hunter 5th Edition in Mage
Victorian Scandals & Fisticuffs and One Giant Leap for Inhumankind with Satyros Phil Brucato and John Beckwith
Minisode - Reality Deviant Book Club
Tomes of Magick: Right of Princes and Darkening Sky
Mage at 30: Early Umbra and Development with Harry Heckel
What is Mage: The Podcast?
Solstices and Seasons: Using Dark Ages Fae in Mage
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My Slice of Life
Survival Horror Podcast
Classic Gaming Brothers
Harry Potter Audiobooks!
Critical Role