Mage is an intimidating game to run, so besides the rules, what to keep in mind when you start? Simon from Walking into Shadow and Terry talk recommendations to get a game a Mage that won't fall apart in one sitting.
Links!
Hellblazer
Fiasco
Band of Blades
Beating the Plot
Hamlet's Hitpoints
--- Send in a voice message: https://podcasters.spotify.com/pod/show/mage-the-podcast/messageCreating Better Mage Plot Hooks
Tomes of Magick: Mage 20th Anniversary Edition Core Rulebook
Constructs, Frankensteins and the Riven: Adding Prometheans to Mage with Kim and Griffin
Marauders: Past, Present, and Future with Travis Legge
Courts, Titles and the Hedge: Adding Changeling the Lost to Mage
Tomes of Magick: M20 Quickstart and Revised Q&A
Lore of the Traditions Author Interview: Celestial Chorus and Virtual Adepts with Terry Robinson
Lore of the Traditions Author Interview: Order of Hermes, Society of Ether, and Verbena
Lore of the Traditions Author and Dev Interview: Akashayana, Dreamspeakers, and Ecstatics
Developing the Revised Convention Books with Ryan Macklin
Tome of Magick: Convention Book: Void Engineers
As Above So Below with Mikaela Sims and Year End Q&A
Tomes of Magick: Convention Book: Syndicate
Assassins and Societies from Trinity Continuum with Monica Speca
Tomes of Magick: Convention Book: Progenitors
M20 Sorcerers, The Hermetic Hipster, Etherite Fiction and a Mage MUSH
Tomes of Magick: Convention Book: N.W.O.
Real World Magic Texts with Brian Johnson
Tomes of Magick: Ascension
Rich Bastard's Guide to Magick with Lauren Roy
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