Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this episode your nice hosts welcome Rick Stemm of PikPok to the clubhouse to talk about what happens after a game gets greenlit.
Turns out the answer involves building your team and trust.
Rick touts the idea of a sh*tty first draft - faster and worse. Coaching feedback givers for what you are looking for, and the importance of building a trust in a team. Rick spouts useful idioms and your host claim points for each time Rick says ‘cohesive’ or ‘holistic.’
Who scored the most points? Turns out Stephen declared that the points don’t matter, good thing I never bothered tabulating them.
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nice Thinking: "Revisiting Rhythm Rumble"
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Physical Releases for Indies (with Ryan Brown)
"Today’s the day that I screw things up." Pre-production; Idle Games
Nice Games Jam: "StorySlide (with Osama Dorias)"
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
"Insert interesting car here." Verisimilitude; Indie Game Credits
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
"Always be the banker." Broken games; Support Systems
Nice Games Jam: "Dogpile! (part 2)"
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
The State of VR in 2022 (with Andrew Eiche)
Nice Games Jam: "Dogpile!"
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Level and Interaction Design (with Nina Marotta)
"No referees?!" Curling; Off-Ramps
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