This week, we dig into really tips and tricks to level up your craft game: how to leverage tools to make faster iterations, stay organized, and allow your mocks to easily scale over time. In The Sidebar, we dig into how to give design critique without having full problem or product context.
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Latest VIP Patrons:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.
In this week's Sidebar, we talk about how to give design critique without having the full context on a problem or product area.
Follow up:This week Marshall runs us through all his craft tips and tricks: little ways to use tools to make designing interfaces faster, more efficiently, with more organization, and in a way that will scale as you explore.
Cool Things:Byeee!
284: Stone Soup
283: Timefoolery
282: Flow State
281: Steady Habit
280: Steve Jobs Shoulder Buddy
279: TWIGBY
278: Dice Gamble
277: Dribbble Stories (feat. Zack Onisko)
276: Hidden Shortcuts, Formal Educations, and "Builders"
275: Now, That's One Smart Home!
274: Well... It's Free ¯\_(ツ)_/¯
273: Bespoke, Artisanal, Single-Batch Blog Post
272: Stupid Mountain
271: Principles of Design
270: Onward Into the Dark
269: The Ignorance-Is-Bliss Thing
268: I Want It That Way
267: Don't Wanna Yuck Anyone's Yum
266: Stay Warm Out There, Tauntaun
265: Travel Edition
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