This week, we dig into really tips and tricks to level up your craft game: how to leverage tools to make faster iterations, stay organized, and allow your mocks to easily scale over time. In The Sidebar, we dig into how to give design critique without having full problem or product context.
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Latest VIP Patrons:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.
In this week's Sidebar, we talk about how to give design critique without having the full context on a problem or product area.
Follow up:This week Marshall runs us through all his craft tips and tricks: little ways to use tools to make designing interfaces faster, more efficiently, with more organization, and in a way that will scale as you explore.
Cool Things:Byeee!
364: How to Design Better Settings
363: How to Talk to Users
362: What Do Designers Even Do All Day?
361: Building Things You Use
360: Measuring Success in Interface Design
359: Design Systems and Creativity
358: Design and Venture Capital
357: GPT-3 and the Future of Design
356: Becoming a Product Manager ft. Cemre Güngör
355: Should I Be a Product Manager?
354: Designing on a Visa ft. Yitong Zhang
353: WWDC 2020
352: Building a Better Design Industry ft. Maurice Cherry
351: Accessibility Gut Checks
350: Designing Misused Features
349: Black Lives Matter
348: Getting Unstuck
347: Overcoming Skill Gaps
346: Quality Software
345: Developing Taste
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