Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn’t see it, it might not exist. They discuss both some of the games Tanya has worked on, as well as other games that contradict or reinforce this rule. One key point of the discussion is how complex (and costly) systems created by the designers might go completely unnoticed by players if the user interface or the game’s objectives don’t align well with the system.
#278 Listener Questions June 2022
#277 Diving into Cards as a Crossroads
#276 Round Table on Market Considerations for Game Themes
#275 Diving Into Card-focused Adaptations and Expansions
#274 Damon Stone Talks Liberation Haiti
#273 Dave Scott Talks Everyday Heroes
#272 Charlie Cleveland Talks Subnautica
#271 Lauren Ino Talks The Season
#270 Listener Questions January 2022
#269 Joseph Kelly Talks Molly House
#268 Sherria Ayuandini Talks From Darkness to Light
#267 Crowdfunding on Kickstarter with Anya Combs
#266 Banana Chan Talks Suburban Consumption of the Monstrous
#265 Round Table on Past Projects and Untapped Potential
#264 Will Thompson Talks Winter Rabbit and PaleoVet
#263 Old World: Sorting Through Feedback
#262 Diving into Co-op Card Games with MJ Newman
#261 Jesse Howard Talks Hype Tag
#260 Diving into LCGs with Andrew Navaro
259 Diving Into Cards as Components
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