Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn’t see it, it might not exist. They discuss both some of the games Tanya has worked on, as well as other games that contradict or reinforce this rule. One key point of the discussion is how complex (and costly) systems created by the designers might go completely unnoticed by players if the user interface or the game’s objectives don’t align well with the system.
#298 Tchia with Phil Crifo
#297 Gerson Da Silva Talks Kingdom Rush
#296 Listener Questions
#295 Kingdoms and Castles with Lion Shield Studios
#294 Worldbuilding with Kaitlin Tremblay
#293 Interview with Mark Rosewater
#292 TGDRT Roundtable With Dirk and David
#291 Tana Tanoi Talks Mini Motorways
#290 Sustainability in Games with Carlos Flores and jess Metheringham
#289 AI and Generative Content with Matt Kim
#288 Augmented Reality in Games with Graham Moore
#287 Diving Into Cards With Rob Daviau
#286 Listener Questions February 2023
#285 Round Table on Knowing “When”
#284 Fertessa Allyse Talks Book of Villain
#283 Nikki Valens Talks Artisans of Splendent Vale
#282 Julio Nazario Talks Dulce and More
#281 Diving into Cards as a Simplifier
#280 Bianca Canoza Talks ARC
#279 Dominique Dickey Talks Plant Girl
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