The Clockwork Game Design Podcast
Leisure:Video Games
Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy!
The FFX “Sphere Grid”, an inspiration for our Skill GridDon’t forget: you can support my work by going to www.patreon.com/keithburgun and becoming a patron!
A Conversation with Raph Koster
Brett Lowey on win conditions and ideal design theory
Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games
Kyle Kukshtel on indie strategy game design and development
Adam Stewart of One Man Left, on tactics games, and game dev survival
CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski
Kickstarters and Game Design Theory with Fabian Fischer
CGD Podcast Episode 73 – Emergent Complexity
Richard Terrell on Smash Bros and more
A conversation with Arnold Rauers of TiNYTOUCHTALES
CGD Podcast Episode #70: Actor removal, and thoughts on score systems
“Easy” Games, with Brett Lowey
CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry
Prospects for Indie Devs, with Jeremiah Reid
A conversation with Elizabeth Hargrave
How to not-hate marketing, Kickstarter tips, and my next big game
BONUS: Humane Storytelling with Jenny Bee
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
Rob Daviau
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
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