In this LevelUp episode, Melissa sits down with Lisa Brunette, Narrative Designer and Game Writer at Brunette Games. They take a deep dive into the importance of narrative, why gameplay should always come first, how to write for mobile games, and how (and why) Lisa gamified her gardening.
Tune in or keep reading for the highlights:
Jam City | How to Secure an IP for Your Mobile Game
Tactile Games | The Evolution of Puzzle Games
Random Logic | How to Monetize and Advertise Word Games
Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing
Miniclip | The Future of Programmatic Mediation
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design
ironSource | The Next Generation of Designing Interactive Mobile Ads
Gram Games | User Acquisition for Mobile Games
Zeptolab | Balancing Ad Monetization with User Experience
Kolibri Games | How To Make An Idle Game: Idle Game Design
Pixelberry | The Social Impact of Gaming
Gram Games | Setting Company Culture as a Business Imperative
GameIS | Building Great Game Communities
Nexon | Bridging East and West in Gaming
Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends
Kongregate | The Monetization and Marketing Loop
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