This week, we talk about the tension between building what customers explicitly ask for versus building towards a team’s internal vision. In The Sidebar, we talk about the lack of public software critique: Why isn’t there an MKBHD equivalent for software design?
Golden Ratio Supporter:AroundAround is a better way to video call. It’s designed specifically to make it easier to gather small groups together to collaborate in real time, without all the distracting and frustrating interfaces that comes with most video chat software. We love the small floating heads and emphasis on making it easy to work alongside the video call, rather than constantly having to app switch.
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Follow up:Victor Kernes asks on GitHub:
Curious to hear both of your thoughts on the decision making process of building features that you’re users explicitly ask for (i.e. edit button on Twitter) versus features that your team, whether it’s Design, Product, Engineering, feels are the right things to build based on the company’s priorities.
User research plays a large part, however, it’s something I’ve been struggling with lately. Especially as I’m working on new features that the company’s prioritizing, which is another process I’ve been removed from so far.
Byeee!
444: Writing Effective Self-Reviews
443: Design Systems Interviews
442: It Doesn't Have to Be Right
441: WWDC 2022
440: Don’t Call It a Design Critique
439: Config 2022
438: Dissecting Substack’s Podcast Player
437: Scaling Design Critique
436: Reclaiming Your Focus
435: New Feature Launch Checklist
434: News Desk, Vol. 4
433: Making a Case for Icons
432: Traits of a Good Manager
431: Transitioning from Industrial to Digital Design
430: Design File Sanity and Breaking Navigation Patterns
429: Better Remote Onboarding
428: Teaching vs Micromanaging
427: Tools for Thought ft. Mark McGranaghan and Adam Wiggins
426: Senior++ Designer Expectations
425: Overengineering Variants
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