Recorded at Metatopia Online 2021
Presented by Menachem Cohen, Ryan Cagle.
Because of the fictional distance between player and character, TTRPGs, even D&D, can be designed and used to facilitate spiritual growth, exploration, and healing. Mechanics, role play, and setting/story also factor into this and GMed, GMful/less, and solo games work in this context. Panelists will discuss how they have designed and used games for spiritual discovery and address theoretical underpinnings of why it works, such as bleed and alibi. There will be time for questions.
Episode 111 – Being a Great Player
Episode 110 – Converting Between Systems
Epsiode 109 – Designing Intersectionally
Episode 108 – Affordable Art
Episode 107 – Working with Artists
Special Episode 1 – Manual of the Primes
Episode 106 – Making your First Game
Episode 105 – Cultural Mechanics
Episode 104 – Cyber Infiltration Hotsheet
Episode 103 – Superhero RPGs
Episode 102 – A Designer’s Guide to Podcasts
Episode 101 – Promoting Your Game
Episode 100 – Structuring Game Texts
Episode 99 – Why do you Hate your Readers?
Episode 98 – Editing Rulebooks V2
Episode 97 – What an Editor can do for you
Episode 96 – GenCon Playtesting Panel
Episode 95 – Gearheads
Episode 94 – Different Voices: Diverse RPGs
Episode 93 – Heartwrenchers: Emotional RPGs
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