Saul and Jolene were talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn. Saul and Jolene discused how it seems like a bad idea. This act of "backtracking" can frustrate other players but what about in an RPGs?
The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out. So they "backtrack" the play. Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?
Thank you all for listening.
Web Art by Jim Foster
Episode Art by Michael Shean-Jones
Music by Deus King, song Back Again, off the album There's Nothing Impossible
Available from Tribeofnoise.com
Used Under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/
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Gaming Perspectives with Saul and Jolene Episode 80: Tips For First Time GMs
Gaming Perspectives With Saul and Jolene Episode 79: Journals in RPGs
Gaming Perspectives with Saul and Jolene Episode 78: Metagaming the Good, the Bad and the Ugly
Gaming Perspectives with Saul and Jolene Episode 77: Women at the Gaming Table.
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Gaming Perspectives with Saul and Jolene Episode 73: The GMPC
Gaming Perspectives with Saul and Jolene Episode 72: The Evolution of the Game Store
Gaming Perspectives with Saul and Jolene Bonus Episode: Mark S. Talks About Arduin
Gaming Perspectives with Saul and Jolene Episode 71: Alien RPG
Gaming Perspectives with Saul and Jolene Bonus Episode: Stephen Price is Rising Phoenix Game Con.
Gaming Perspectives with Saul and Jolene Episode 70: Miniatures in Gaming
Gaming Perspectives with Saul and Jolene Bonus Episode: Jayson and Ron Creators of Wizardz Bluff
Gaming Perspectives with Saul and Jolene Episode 69: Consent in Gaming
Gaming Perspectives With Saul and Jolene Episode 68: Even Good Games Have Problems
Gaming Perspectives with Saul and Jolene Bonus Episode Interview with Chris. S Author of The Black Void RPG
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