Saul and Jolene were talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn. Saul and Jolene discused how it seems like a bad idea. This act of "backtracking" can frustrate other players but what about in an RPGs?
The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out. So they "backtrack" the play. Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?
Thank you all for listening.
Web Art by Jim Foster
Episode Art by Michael Shean-Jones
Music by Deus King, song Back Again, off the album There's Nothing Impossible
Available from Tribeofnoise.com
Used Under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/
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Gaming Perspectives with Saul and Jolene Bonus Episode: The Gabriel Vega Interview
Gaming Perspectives With Saul and Jolene Episode 61: Helping RPG Immersion
Gaming Perspectives With Saul and Jolene Episode 60: Romance in RPGs
Gaming Perspectives With Saul and Jolene Episode 59: The OSR
Gaming Perspectives With Saul and Jolene Bonus Episode Theresa D. Interview
Gaming Perspectives with Saul and Jolene Episode 58: Gamma World
Gaming Perspectives With Saul and Jolene Episode 57: Ghosting In RPGs
Gaming Perspectives with Saul and Jolene 56: The Barbarian Class
Gaming Perspectives With Saul and Jolene Episode 55: Chasing the Perfect RPG
Gaming Perspectives With Saul and Jolene Episode 54: Cathartic Gaming
Gaming Perspectives with Saul and Jolene Episode 53: Feedback in RPGs
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