We’re chuggin’ along with these Dune Faction introductions, and this week Matt took the lead on The Fremen. There’s a lot of thematic exceptions to rules with the Fremen, all of which lead to a faction that can hit hard, but has very few tricks up their sleeve. Finding allies can be tricky, so where are these sand people supposed to find a win?? Listen and we’ll tell you!
After the guide, there’s four more games worth of Twilight Imperium Tournament Updates!
5:30 - Fremen Overview
30:10 - Alliances
52:52 - Early Game
1:03:15 - Weaknesses
1:04:51 - How Do You Win?
1:10:56 - Errata: Spacing Guild
1:13:39 - Tournament Updates!
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
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253: Guide to Council Keleres
252: Can Anyone Be Good?
251: Guide to Agendas
250: Learn to Learn Space Cats Peace Turtles
249: Arcs with Cole Wehrle
248: Naalu Codex 3 Update
247: Flagship Tournament 3
246: Theorycrafting the Council Keleres
245: Community Plays TI w/ MySonIsAlsoNamedBort
244: Root Winter Tournament 2021 (w/ LilyG and Guerric)
243: History of TI - 3rd Edition
242: A Glossary to Twilight Imperium
241: Vuil’raith Cabal Anecdotes
240: Codex 3 is Real with Dane Beltrami
Radiolore: The Nekro Virus
Radiolore: The Emirates of Hacan
239: Matt’s Ultimate and Hunter’s Normal Top 10 Board Games
Radiolore - Lore Compendium
Radiolore - The Naalu Collective
Radiolore - The Arborec
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