We’re chuggin’ along with these Dune Faction introductions, and this week Matt took the lead on The Fremen. There’s a lot of thematic exceptions to rules with the Fremen, all of which lead to a faction that can hit hard, but has very few tricks up their sleeve. Finding allies can be tricky, so where are these sand people supposed to find a win?? Listen and we’ll tell you!
After the guide, there’s four more games worth of Twilight Imperium Tournament Updates!
5:30 - Fremen Overview
30:10 - Alliances
52:52 - Early Game
1:03:15 - Weaknesses
1:04:51 - How Do You Win?
1:10:56 - Errata: Spacing Guild
1:13:39 - Tournament Updates!
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
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203: Matt and Hunter Talk Winmaking
202: Why You Should Play Oath
201: Learn to Learn PoK
200: Weird Bearholders Meeting
199: Live Email from Dane
198: Are the New Factions TOO Good?
197: Prophecy of Kings Introduction Finale
196 - Vuil'raith Cabal Introduction
195: Inside Your Best Friend
194: Speaker Order
193: Empyrean Introduction
192: Improvised Homebrew Faction
191: Learning the Vagabond - Expansions
190: Argent Flight Introduction
189: Mahact Gene-Sorcerers Introduction
188: Victory Points and Objectives Part 2
187: Is Arborec Still the Worst?
186: Victory Points and Objectives part 1
185: Naaz-Rokha Alliance Introduction
184: Root - Learning the Underground Duchy
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