Marc talks with Peter McPherson, designer of the upcoming Tiny Towns from AEG. What was it like working with a publisher for the first time, what was the design process for this family-weight construction euro, and what can we expect from Peter in the future?
1:58 - What was your entry point to modern board games?
4:57 - Designing and developing Tiny Towns
6:51 - Mandatory digression on "The Mind"
10:16 - The part where I remember to actually have Peter describe the game
14:49 - PAX Unplugged experience
15:57 - The publishing experience
26:22 - Other designs Peter is working on
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
Ep 46: Abstract Games
Book Discussion: The Three Body Problem Part 2: The Dark Forest
Book Discussion: The Three Body Problem Part 1
Ep 44: Aesthetics
Ep 43: PAX Unplugged 2018
Ep 42: A Conversation With Isaac Shalev
Ep 41: Marc and Amber: Pseudo-Ludo-Autobiographies
Desk-side Talks With Marc #16: Looking For Feedback! Also, 3 Good Games
Ep 40: Area Majority -- Dominant Species, El Grande, and The Expanse
Discussion With Sam Wolkenhauer About Football Analytics
Ep 39: Root And Other Games
Ep 38: Randomness and Uncertainty
Desk-side Talks With Marc #15: This and That
Ep 37: VlaadaCast!
Desk-side Talks With Marc #14: Gen Con, Or Can't
Ep 36: Ameritrash
Exciting Patreon Update!
Ep 35: The Chillcast 2: The Chillcastening
Ep 34: Elegance
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles