Marc talks with Peter McPherson, designer of the upcoming Tiny Towns from AEG. What was it like working with a publisher for the first time, what was the design process for this family-weight construction euro, and what can we expect from Peter in the future?
1:58 - What was your entry point to modern board games?
4:57 - Designing and developing Tiny Towns
6:51 - Mandatory digression on "The Mind"
10:16 - The part where I remember to actually have Peter describe the game
14:49 - PAX Unplugged experience
15:57 - The publishing experience
26:22 - Other designs Peter is working on
Music: Sailing The Solar Wind by Abstraction
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Ep 99: Top 100 Games Of All Time 2022 Edition (Part 4)
Ep 98: Top 100 Games Of All Time 2022 Edition (Part 3)
Ep 97: Top 100 Games Of All Time 2022 Edition (Part 2)
Ep 96: Top 100 Games Of All Time 2022 Edition (Part 1)
Ep 95: Best Games of 2020 (and more!)
Some Changes To The Podcast For 2022
Ep 94: PAX Unplugged 2021
Ep 93: Chillcast 4: Chill Again
Ep 92: A Conversation with Austin Smokowicz about Robotech Reconstruction
Ep 91: A Conversation With Jason Perez On Colonialism In Board Games
Ep 90: Card and Dice Poll Discussion
Ep 89: Dice, Fights, and Dividends: Some First Impressions
Ep 88: Tile-Laying Games
Ep 87: A Conversation with James Naylor
Ep 86: Chillcast 3: Revenge of Chill
Ep 85: A Conversation with Dan Thurot on Board Game Criticism
Ep 84: Golf, Disc Golf, and Course Design
Ep 83: Pain
Ep 82: Reiner Knizia
Ep 81: A Conversation with Dan Kazmaier about Chai: Tea For 2
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