What's the number-one most important thing to improving your 40K game quickly? No, it's not studying lists, or learning target priority, or move-blocking, or any other game skills- it's getting your sad little self on a team! In this episode, we talk about teams- from tiny little two-person teams that you form to travel to tournaments to the big teams that dominate the ATC and ITC circuts, it's no surprise that all of the very best players in the game are on one. Teams give you access to a wealth of resources that you can't find by yourself, and for the truly competitive player they are an absolute must.
Whether it's about list help, travel plans, forewarnings of meta shifts, practice partners, borrowhammer, or just plain old-fashioned camaraderie, the benefits of a team are many- but we don't just talk about why you'd want to be on a team, we also go into how to get on a team, and if there isn't one in your area, why not form one? Two heads is better than one and three is better than two, so get your act together and get yourself a team.
Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Mindtaker Miniatures
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen
Ep60: Dealing With the Nerf Bat
Ep59: Necrons Crosstalk
Ep58: 3D Printing and Your Army
Ep57: Primary Missions
Ep56: Flipping Objectives
Ep55: Improving Your Community
Ep54: Transports
Ep53: GK Crosstalk
Ep52: What Is 9th Edition?
Ep51:Using Strategic Reserves
Ep50:A Deep Dive on Secondary Objectives
Ep49: Talkin' About Terrain
Ep48: 9th Edition Hot Take
Ep47: Deployment
Ep46: Non-Tournament Practice
Ep45: Move Blocking
Ep44: Playing Other Armies
Ep43: Things Bad Players Say
Ep42: Jargon
Ep41: Assessing Mission Packs
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