What's the number-one most important thing to improving your 40K game quickly? No, it's not studying lists, or learning target priority, or move-blocking, or any other game skills- it's getting your sad little self on a team! In this episode, we talk about teams- from tiny little two-person teams that you form to travel to tournaments to the big teams that dominate the ATC and ITC circuts, it's no surprise that all of the very best players in the game are on one. Teams give you access to a wealth of resources that you can't find by yourself, and for the truly competitive player they are an absolute must.
Whether it's about list help, travel plans, forewarnings of meta shifts, practice partners, borrowhammer, or just plain old-fashioned camaraderie, the benefits of a team are many- but we don't just talk about why you'd want to be on a team, we also go into how to get on a team, and if there isn't one in your area, why not form one? Two heads is better than one and three is better than two, so get your act together and get yourself a team.
Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Mindtaker Miniatures
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen
Ep10: Hordes vs. Elites
Ep09: First or Second?
Ep08: Tempo
Ep07: Saturation- Threats vs. Targets
Ep06: Making Space
Ep05: Analyzing Missions Series the First, ITC Champions 2018
Ep04: Writing a Competitive List
Ep03: Getting Good Mileage Out of Playtesting
Ep02: Analyzing a New Codex
Ep01: Winning and Losing in the Deployment Phase
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