Not every combat needs to be a slog to determine which side grinds down the other to 0 hit points. By considering enemy motivations, the “why” of the fight you can introduce more variety to the end result of encounters.
#dnd #pf2e #DMTips #rpgcombat
Resources:
3D Crafts & Curios etsy store - https://etsy.com/shop/3DCraftsAndCurios
Matthew Colville: Why Are We Fighting? https://www.youtube.com/watch?v=sAfPoOxIVm0&t=1s
The decision to fight or flee – insights into underlying mechanism in crickets - https://www.frontiersin.org/articles/10.3389/fnins.2012.00118/full
Ep 105 - The Blood War Part 2
Ep 104 - 3 Bullet NPCs and Backstories
Ep 103 - Class Series - Paladin and Ranger
Ep 102 - Designing Better Encounters Part 2
Ep 101 - Designing Better Encounters Part 1
Ep 100 - Starting Anywhere But A Tavern
Ep 99 - Monster Series - Kobolds
Ep 98 - D&D5e and PF2e Ancestries and Races
Ep 97 - Curses and Cursed Items
Ep 96 - Monster Series - Mimics
Ep 95 - Familiars, Animal Companions, and Summoned Creatures
Ep 94 - Class Series - Fighters and Monks
Ep 93-Virtual Tabletop Tips
Ep 92 - Travel and Exploration
Ep 91 - Safely Introducing New Gameplay Features
Ep 90 - The GRAPES Worldbuilding System
Ep 89 - Monster Series - Goblins
Ep 88 - Class Series-Holy Moley The Cleric and Druid
Ep 87 - Inspiration from the 5e DMG Disclaimer
Ep 86 - Skill Challenges
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