By nature of any role playing game where dice are involved, death is a real possibility. There is a huge difference, however, between one of your PCs dying and all of them. In this episode I talk about how TPKs happen and what GMs can do before, during, and after the TPK to keep the campaign going using lessons learned from my TPK experiences in the past.
Ep 32 - Player Cheating
Ep 31 - Should You Cheat as a GM
Ep 30 - Save or Suck
Ep 29 - Monster Series - Intelligent Undead
Ep 28 - Unusual Party Sizes and GM NPCs
Ep 27 - Role vs Roll Playing
Ep 26 - Basics of Improv and How It Helps you Be a Better GM and Player
Ep 25 - Metagaming
Ep 24 - Giving Your Character or NPC Dimensions
Ep 23 - Character Arcs
Ep 22 Pt 2 - Roleplaying Your Alignment
Ep 22 Pt 1 - Roleplaying Your Alignment
Ep 21 - Homebrew 101 - Ghoulash
Ep 20 - Homebrew 101 - World Design
Ep 19 - Homebrew 101 - The 5 Room Dungeon
Ep 18 - Homebrew 101 - The 3 Act Structure
Ep 17 - Homebrew 101 - Basics of Plot & Story
Ep 16 - Homebrew 101 - Random Tables and Generators Are Your Friend
Ep 15 - Homebrew 101 - Sources for Plot Ideas
Ep 14 - Personality Types at the Table
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