It’s the last time that finishing the 17th of a thing will mean we are done with that project. It’s been a project over a year in the making, but today marks the end of our base game faction Strategy Guides. And to wrap things up, we have a faction that required some time. And if we hadn’t had an expansion so closely on the horizon, we may have let it bake a little while longer. But even a little while longer in the over wouldn’t have made these plants any better, and so perhaps it is as it should be. This guide is not hopeful, but it is honest, and the truth is that Arborec is a very bad faction, and it’s going to take some serious work and some serious luck to find success. So, let’s talk about how best to make that happen (or not, man. I can only do so much!).
11:44- Overview
40:03 - Problems
50:15 - Round One Strategy Cards
1:08:16 - Tech Paths
1:26:53 - Trading/Meta
1:31:40 - Mid-Game
1:33:40 - Late Game
1:43:39 - Nekro Virus Errata
1:51:41 - Arborec and Barony of Letnev Commanders and Objective: Improve Infrastructure.
Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
204: Talkin TI with Tim Pratt
203: Matt and Hunter Talk Winmaking
202: Why You Should Play Oath
201: Learn to Learn PoK
200: Weird Bearholders Meeting
199: Live Email from Dane
198: Are the New Factions TOO Good?
197: Prophecy of Kings Introduction Finale
196 - Vuil'raith Cabal Introduction
195: Inside Your Best Friend
194: Speaker Order
193: Empyrean Introduction
192: Improvised Homebrew Faction
191: Learning the Vagabond - Expansions
190: Argent Flight Introduction
189: Mahact Gene-Sorcerers Introduction
188: Victory Points and Objectives Part 2
187: Is Arborec Still the Worst?
186: Victory Points and Objectives part 1
185: Naaz-Rokha Alliance Introduction
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